How to play
How to Play Zip
LogicDraw one continuous path that visits every cell exactly once.
Try demo puzzleRules
- Move only between orthogonally adjacent cells (no diagonals).
- Pass through numbered checkpoints in order: 1, then 2, then 3, and so on.
- The path must end on the last numbered checkpoint — no cells after it.
- The path cannot cross walls between cells.
- Every cell must be part of the path — no gaps.
Controls
- Drag from cell 1 to extend the path through the grid.
- Drag backward along the path to erase cells.
- Get hint suggests the next path segment with an explanation; click Apply hint to extend the path.
- Undo reverses your last change.
- Reset clears the path and starts over.
Tips
- Plan around walls early — they often narrow where the path can go.
- The next checkpoint must be reachable before you commit to a long detour.
FAQ
Zip questions
Quick answers about goals, rules, and controls.
Draw one continuous path that visits every cell exactly once.
Move only between orthogonally adjacent cells (no diagonals). Pass through numbered checkpoints in order: 1, then 2, then 3, and so on. The path must end on the last numbered checkpoint — no cells after it. The path cannot cross walls between cells. Every cell must be part of the path — no gaps.
Drag from cell 1 to extend the path through the grid. Drag backward along the path to erase cells. Get hint suggests the next path segment with an explanation; click Apply hint to extend the path. Undo reverses your last change. Reset clears the path and starts over.
Plan around walls early — they often narrow where the path can go. The next checkpoint must be reachable before you commit to a long detour.