I solve Patches Level 1 patch by patch on a 4×4 grid. 6 clues to satisfy, 6 with numbered areas. My tiling order: clue 1 (4×1) → clue 2 (3×2) → clue 3 (2×1) → clue 4 (1×1) → clue 5 (1×1) → clue 6 (1×2). I draw the tightest rectangles first and check that the remaining space can still partition cleanly before committing each shape.
Before the first drag I scan for the largest area clues and strict shape icons — on this board that means One or more clues demand large rectangles — lock those anchors first because they consume the most territory and constrain where every smaller patch can fit.
General Patches strategy on 4×4: rectangles cannot overlap, every cell must belong to exactly one patch, and each patch must contain precisely one clue at its anchor cell. When a clue shows area 12 and a tall icon, only a few height×width pairs are legal — list them before drawing. After each placement, mentally partition the leftover white space: if any region cannot host its remaining clues, back up and try the next candidate.
I draw patch 1 next — 4×1 at Row 3, column 1. The clue shows area 4, so this patch must cover exactly 4 cells (4×1 = 4). The shape icon requires a tall rectangle (taller than wide). After placing this 4-cell rectangle, 12 cells remain for 5 clues. Each leftover region must still tile without overlap.
I draw patch 2 next — 3×2 at Row 1, column 2. The clue shows area 6, so this patch must cover exactly 6 cells (3×2 = 6). The shape icon requires a tall rectangle (taller than wide). After placing this 6-cell rectangle, 6 cells remain for 4 clues. Each leftover region must still tile without overlap.
I draw patch 3 next — 2×1 at Row 1, column 4. The clue shows area 2, so this patch must cover exactly 2 cells (2×1 = 2). The shape icon requires a tall rectangle (taller than wide). After placing this 2-cell rectangle, 4 cells remain for 3 clues. Each leftover region must still tile without overlap.
I draw patch 4 next — 1×1 at Row 3, column 4. The clue shows area 1, so this patch must cover exactly 1 cells (1×1 = 1). The shape icon requires a square. After placing this 1-cell rectangle, 3 cells remain for 2 clues. Each leftover region must still tile without overlap.
I draw patch 5 next — 1×1 at Row 4, column 2. The clue shows area 1, so this patch must cover exactly 1 cells (1×1 = 1). The shape icon requires a square. After placing this 1-cell rectangle, 2 cells remain for 1 clue. Each leftover region must still tile without overlap.
I draw patch 6 next — 1×2 at Row 4, column 4. The clue shows area 2, so this patch must cover exactly 2 cells (1×2 = 2). The shape icon requires a wide rectangle (wider than tall). This 2-cell patch completes the grid — all 16 cells are now assigned to exactly one clue.
Done — every cell colored, no overlaps, all clues satisfied. One or more clues demand large rectangles — lock those anchors first because they consume the most territory and constrain where every smaller patch can fit.